tell me about it - was a weird journey to get values into gen data buffer..but it worked, so I guess Cycling thought of it haha. Problem now is the compiler not liking this horror hack. It does make me wish there was a way to use buffers and samples from the ram or something, but I have no idea how that will work, since buffers have to be outside of the gen object - maybe some way of referencing them can be coded to link to files but that is beyond.
Luckily the patch works!
With the selector in a loop - you can only get away with 253 samples or something, You can of course do some buffer surgery and split your value strings into more poke loops and selectors per single buffer which is redicluous and probably its just easier to hard code every poke of a value with a command - so like thousands of commands, one after the other. I scoured the forums for anyway to process lists or manually create a buffer in gen but couldn't find a thing - so ended up with this.
Of course we are beyond hardcoded wavetables in 2021 but this is simple stuff that should be possible..even in gen..and theres something fun about ripping old wavetables and throwing them into projects.
I found some posts from 2017 about the brackets errors and it looks like it has to be done during the compiler build - or maybe its built into newer version - but yeah I'd rather not cause an apocalypse on the online site for now.
Maybe its time to check how to edit the .cpp to throw in values for a buffer...
another question - if one builds things locally, can we still throw patches into the site share?