I just noticed that none of the official plugins appear to free memory that was used for audio buffers. Am I ever expected to free such memory when the plugin is unloaded?
Two plugins can be loaded at a time, and more plugins can be chosen at runtime using OwlNest. What happens to allocated memory as plugins are switched out?
(Theoretically the same AudioBuffer address space could be multiply allocated across plugins as long as only one plugin runs at a time.)