I was trying to build OwlSim in Vs2012 on Win8.1 and ran into many issues. Eventually, I realized that all the errors were inside patches and if I don’t include the patches (includes.h) it builds just fine. (c++ is not my usual language.)
This got me thinking about why patches are in the code bases for the different libraries (OwlWare, OwlNest, OwlSim) and whether they can’t be separated out and each patch treated individually as a plugin (e.g. like a vst/au). OwlWare shouldn’t need more than 2 default patches, 1 per slot, intended to be overridden via OwlNest. OwlNest could be a “Patch Manager”, a library for patches that are imported (i.e. not compiled with OwlNest) where a user can send a selected patch to the desired slot on the Owl via Usb. OwlSim is trickier though. Can Vsts/Aus load external files? Maybe this is why patches can’t be fully plugin-ized.
I’m not new to programming but I’m a novice with hardware and audio programming. I could easily be missing some obvious, major downsides.