Just published a pretty straight-forward patch I’m calling a Perlin Noise Field that processes incoming audio by treating it like XY lookups for 2d perlin noise (similar to how the noise function of Knoscillator works) and then lets you blend the noise with the original signal. You can get some pretty cool complex oscillator sounding stuff by feeding it two LFOs and cranking up the noise frequency, but it also can work as a kind of wavefolder on simple waveforms. I’m curious if people find it actually useable or if I maybe made the noise frequency range too large?
A weird thing I noticed while working on this patch is that the Lich appears to invert incoming audio. Like, if I patch a cycling envelope from Rampage to In L and then monitor Out L on a scope, I see it cycling between 0 and -10V, even if I comment out all of my code that modifies the output. Taking Rampage directly to my scope gives me 0 to +10V as expected. Is this intentional?
Also @antisvin I’m curious to know if the way I’ve implemented this patch with MultiSignalProcessor feels right to you.