As discussed in a different topic, we are making some changes to the online and offline compilers, specifically with regards to how screen support is handled.
Some devices (hello Magus) have an OLED screen which can be used by the patch. But up to now, to use the screen you had to compile your patch offline with OwlProgram, in order to supply the specific PLATFORM build parameter for your hardware (e.g. PLATFORM=Magus).
This was never a great solution, since ideally the patches (and therefore the compilation process) should be hardware agnostic as much as possible. So screen support has now been refactored into a new abstract base class.
An example usage is here, though admittedly it's a bit of a weird patch: Lorenz FM
In summary, all you have to do now to use the Magus screen in your own patches is to inherit from
MonochromeScreenPatch instead of
Patch, and to overload this function:
void processScreen(MonochromeScreenBuffer& screen)
Here is the API for ScreenBuffer.
Screen patches can be compiled online or offline. And they will even run on devices without screen.